Skip to main content
Ctrl+K
BornSim BornSim
  • Start
  • Guide
  • Examples
  • API
  • Research
  • Resources
  • GitHub
  • Start
  • Guide
  • Examples
  • API
  • Research
  • Resources
  • GitHub

Section Navigation

  • Medium visualization
  • Example gallery
  • Examples
  • Example gallery
  • Structured media

Structured media#

Build spheres, finite layers, and combined structured and random samples. Explore how geometry and relative positions affect directional scattering.

A dielectric sphere in a homogeneous background

A dielectric sphere in a homogeneous background

Layers and scatterers with numerical random fluctuations

Layers and scatterers with numerical random fluctuations

Theory figure: translation and directional interference

Theory figure: translation and directional interference
Show Source

© Copyright 2026, Martin Poinsinet de Sivry-Houle.

Created using Sphinx 9.0.4.

Built with the PyData Sphinx Theme 0.19.0.